Histidine91/Nexerelin

[request] Ability to permanently defeat pirates, luddic path and remnants in Nexerelin

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If I understand correctly, currently no matter how many pirate bases I take down, there will always be one to pop up anyway; rendering them an immortal faction that cannot be ever fully killed in a Nexerelin game. I'm guessing the same applies to Luddic Path and Remnants too.

Please add an option to the config to be able to fully defeat the pirates.

Maybe it could work by allowing them to respawn 3 raid bases times once all their markets are gone and then they're permanently defeated once those are wiped out too.

Either way I'd appreaciate some permanence in dealing with them in Nexerelin, since all the other factions can be eliminated fully.

For the time being this feature is implemented in Vayra's Sector (stops pirate and LP bases from spawning if they no longer have any normal markets). I think I'll take a look at a Nex-side implementation with Starsector 0.95a.

(Remnants can be permakilled though, nexuses don't respawn)

That would be awesome. I've been hesitant to grab Vayra because of the rumors of it being prone to crashing.

Didn't document it in the changelogs, but in the recent Nexerelin versions (possibly since the first release for 0.95) pirate and Pather bases should stop spawning if the relevant faction is considered dead by Nex 👍
Let me know if it doesn't work.