/KingmakerAi

This is Pathfinder:Kingmaker mod that aims to make combat more challenging

Primary LanguageC#

Kingmaker AI

This is a mod for Pathfinder: Kingmaker that aims to make game a bit more challenging. It requires at least Proper Flanking 2 1.19c and Call of the Wild 1.99h.

Mod also provides a limited ability to make party members execute scripts (for pre-buffing for example) Script examples are provide in /ScriptExamples folder

Possible commands:

  • cast ability_name[.variant] target_descriptor
  • move_to target_descriptor
  • activate ability_name
  • deactivate ability_name

ability_name and variant are defined by their internal names (you can use Spacehamster BlueprintDump, DataViewer or Bag of Tricks mods to find them).

target_descriptor = [1][2][3][4][5][6][7][8][9][A][B][C][D][E][F][s][p]

[1 - 9, A - F] - correspond to unit tags (i.e action will be applied to all unit that have at least one tag, so 123C will be applied to anyone who has tag 1, 2, 3 or C)

s - apply on self

p - apply on own pet

Install

  • Download and install Unity Mod Manager 0.13.0 or later
  • Download the mod
  • Build it using Visual Studio 2017 Community Edition or use prebuilt binaries from latest Releases (just drop archive into UMM GUI)
  • Run the game