Making a world
dmitmel opened this issue · 2 comments
So, currently, the only way to create the world is to edit the chunk files inside a text editor. This is simple when editing a single chunk, but it becomes really hard to create a big world with many chunks using this method. So what I suggest:
- Make a world generator (maybe using a noise function, I've already got one in Haskell)
- Generate some chunks (we can start with 15x15 chunks world) with basic terrain (fields, woods, mountains, lakes etc)
- Edit these chunks and add some structures to them (roads, buildings, towns etc)
- ???
- PROFIT!!!
Eh for now the world is the least of the concerns. We know what we have works for now, so I don't we don't need to worry about creating the world map or whatever just yet.
I don't think we want to use noise to generate the world though, as that is not how the world in Pokemon actually works :p
For now, I just think the focus should be in other areas.
Ok, I'll close this for now. But by "world generation" I meant "pre-generate some chunks, put them into the world files and don't touch them".