Magic numbers
Hopson97 opened this issue · 1 comments
Hopson97 commented
The game is using way to many meaningless numbers, particularly when creating rendering sections.
Any ideas for improving this?
This is what I am talking about:
game.renderer
.add_render_section("game", Vector2D::new(0, 7), GAME_AREA_SIZE);
game.renderer
.add_render_section("logo", Vector2D::new(0, 0), Vector2D::new(50, 6));
game.renderer.add_render_section(
"input",
Vector2D::new(50, 0),
Vector2D::new(GAME_AREA_SIZE.x - 50, 6),
);
game.renderer.add_render_section(
"console",
Vector2D::new(GAME_AREA_SIZE.x + 1, 0),
Vector2D::new(32, 52),
);