Make the client not launch until server is ready
Hopson97 opened this issue · 1 comments
Hopson97 commented
Suggestion Title
Make client not launch until server has finished starting
Describe your suggestion
Right now there is a 500ms dselay in the launchBoth function in main.cpp, but sometimes this means the server has not finished setting up before the client has launched, meaning the client doesn't connect
Work Arounds
There are 3 work around for the time being:
Build and run in release modd
This will make the world generation faster, meaning the server will actually be ready before the client starts.
sh scripts/build.sh release
sh scripts/run.sh release
Run the server and the client separately
sh scripts/run.sh -server 4
#wait a few secs, then on another terminal
sh scripts/run.sh -client x
Edit the code a bit to increase the delay
In main.cpp there is a function called launchBoth
This is the function that will launch the server on one thread, wait about 500ms, and then launch the client.
You can increase the number in the sleep_for function call to mitigate the issue.