Rotating Media Frame elements around z-axis actually rotates around x-axis
brookbowers-uga opened this issue · 3 comments
brookbowers-uga commented
rawnsley commented
I think this is just classic gimbal lock because you have applied a 90° rotation around the Y-axis.
brookbowers-uga commented
rawnsley commented
This particular combination only works in Unity because of the order that rotations are applied (ZXY in Unity). You can see the same problem in a different way if you set the X rotation to 90° and then modify Y or Z - they will both have the same effect (i.e. they are gimbal locked).
I'm not sure what order the rotations are applied in Spoke, but it is probably the default for their graphics library three.js, which is XYZ.