Hubs-Foundation/Spoke

Sprites with alpha problems

Opened this issue · 1 comments

When I use multiple sprites with alpha, the results are very weird. It has nothing to with the normal. Does anybody know what could be a solution? I suspect it has to do with the amount of layers/objects that can "blend". Anyway I wanted to make a note for the developers.

Knipsel

Hi I get grey outlines around white textures with alpha channel - now when I want white cutouts, I make a custom flat mesh in the correct shape. This won't help with your clouds but if you wanted to have say, snowflakes it might