Addon cars aren't appearing on category screen
Closed this issue · 3 comments
Questions
Which Script are you having Issues with?: esx_advancedgarage
Have you made changes to anything besides the config.lua
?: Nope
Have you looked through the Closed Topics?: Yes
Have you looked through the Wiki?: Yes
Are you using a Pre-Installed ESX? If Yes who?: Just using ESX_Legacy
Are you using ESX Legacy V1.3 Final?: Yes
Are you using OneSync?: OneSync Legacy
Linux or Windows?: Linux
Describe the Bug | A Clear & Concise Description of the Bug
I have some addon cars on my server and i bought one (via esx_advancedvehicleshop). Then i parked the car but it didn't appear on the category screen?
Questions:
- Have you figured this out yet?
- Are you using Custom Vehicle Categories from esx_advancedvehicleshop?
Its easy after u find out tbh. i'll shall explain the things what u need to do because i had this problem as wel. @RubiniusLP
PUT THIS IN SERVER FILE BELOW THE OTHERS change all 'griprenault' whatever u want. 'example'. ownedGriprenault change after owned dont forget capital letter ownedExample. just in case do ctrl F to see all what need to be changed
elseif type == 'griprenault' then
local ownedGriprenault = {}
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND Type = @type AND job = @job AND category = @category', {
['@owner'] = xPlayer.identifier,
['@type'] = 'car',
['@job'] = 'civ',
['@category'] = 'griprenault'
}, function(data)
for _,v in pairs(data) do
local vehicle = json.decode(v.vehicle)
table.insert(ownedGriprenault, {vehicle = vehicle, plate = v.plate, vehName = v.name, fuel = v.fuel, stored = v.stored})
end
cb(ownedGriprenault)
end)
PUT THIS IN CLIENT FILE ----------- press ctrl F and search for griprenault and give it the same name what i explained above 'griprenault' 'example'
ESX.TriggerServerCallback('esx_advancedgarage:getOwnedVehicles', function(ownedVehicles)
if #ownedVehicles > 0 then
table.insert(elements, {label = _U('griprenault'), value = 'griprenault', spawnloc = this_Garage.Spawner, spawnhead = this_Garage.Heading})
end
end, pJob, 'griprenault')
----- LAST PART PUT THIS IN LOCALES EN, or whatever language -----
------ ['griprenault'] = 'Griprenault', ------make it the same name what u used above also dont forget the capital letter.
['example'] = 'Example',
after this u need to make the category in the advanced vehicle shop as the name u made in all of this. then when u car has the category name what u made it should be showing up in the garage.
use this example save it anywhere so u can add easy other categorys for addon cars.
I don't offer support for editing anything besides the config.lua