HxGodot/hxgodot

Add support for Linux & OSX

dazKind opened this issue · 2 comments

Adapt the build pipeline to correctly build linux and osx *.so

Turns out Im free-riding the VisualStudio compilers benevolent limits and things are failing horribly with the casting hacks I did once we touch OSX or Linux. @Greg209 has already contributed some fixes but there are more to be done. Will take a look at this soon.

Compilation on both platforms works now. There are some initialization issues however. Currently testing and trying to understand what's going on