Is this a BUG?
AbrasiveBoar902 opened this issue · 1 comments
AbrasiveBoar902 commented
What happened?
The game pause for a short time from time to time after playing for a long time(but FPS isn't seem lower)
And sometimes the game quit suddenly without a crash-report
Screenshots
No response
Relevant log output
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:19:25] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:20:17] [Render thread/WARN]: Invalid item 'minecraft:spawner_minecart'
[18:20:17] [Render thread/INFO]: Stopping worker threads
[18:20:17] [Render thread/INFO]: Started 8 worker threads
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ModelViewMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_ProjectionMatrix
[18:20:18] [Render thread/INFO]: [STDERR]: No uniform exists with name: u_NormalMatrix
And many the same as these
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-117, chunkY=4, chunkZ=60} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-117, chunkY=5, chunkZ=60} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-117, chunkY=4, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=4, chunkZ=60} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-117, chunkY=5, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=5, chunkZ=60} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-117, chunkY=3, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=4, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=3, chunkZ=60} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=5, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=3, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=6, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[17:49:38] [Render thread/WARN]: RenderChunk{chunkX=-118, chunkY=2, chunkZ=59} changed update type to IMPORTANT_REBUILD while in queue for REBUILD, skipping
[16:57:53] [Render thread/WARN]: Iris has detected a non-wrapped render layer, it will not be rendered with the correct shader program: xaero_gui_nearest
[16:57:53] [Render thread/WARN]: Iris has detected a non-wrapped render layer, it will not be rendered with the correct shader program: xaero_gui_bilinear
[16:57:53] [Render thread/WARN]: Iris has detected a non-wrapped render layer, it will not be rendered with the correct shader program: xaero_colored_waypoints
[16:57:53] [Render thread/WARN]: Iris has detected a non-wrapped render layer, it will not be rendered with the correct shader program: xaero_chunk_overlay
[16:57:53] [Render thread/WARN]: Iris has detected a non-wrapped render layer, it will not be rendered with the correct shader program: xaero_lines
[16:57:53] [Render thread/WARN]: Iris has detected a non-wrapped render layer, it will not be rendered with the correct shader program: xaero_radar_name_bg
[16:57:55] [Render thread/INFO]: [STDOUT]: [Render thread INFO] ThreadDownloadImageData Class: net.minecraft.class_1046
Iris and Minecraft Version
iris-mc1.17-1.1.0-starline+build.373.jar for Minecraft 1.17.1
Are you running Sodium along with Iris?
Yes
Operating System
Windows 10
What is your GPU?
NVIDIA GeForce GT 630
Java Version
Java 16
Additional context
No response
Justsnoopy30 commented
Likely something to do with sodium, not starline.