IDEA-Research/OSX

Pyrender seems always utilize CPU

Opened this issue · 5 comments

Hi, I try to run OSX model with videos. Despite the fact that setting the environment to be egl (os.environ["PYOPENGL_PLATFORM"] = "egl") but the GPU utilization always equal to 0%, so the rendering step is very slow. Do you have any ideas, thank you so much!!!

Hi, I also found that the GPU utilization of pyrender is low. I think it's a problem of pyrender.

Do you have any alternative solutions for rendering mesh in python?

You can try open3d or pytorch3d. Open3d has a very fast rendering speed.

Thank you so much, I will try it!!!

Sorry to bother you again, when I render to the 3d mesh, I recognize that the overall body shape is a little bit fatter than the actual shape. Do you have any ideas to control the shape parameters because I need to get the body measurement of the person?