IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT

Sons of the Forest 1.0 Visual glitches into hard crash with latest drivers (.5330)

Opened this issue ยท 10 comments

Checklist [README]

  • Device is not undervolted nor overclocked
  • Device is using the latest drivers
  • Game is not cracked, modded and use the latest patch

Game [Required]

Sons of The Forest

Game Platform [Required]

  • Steam
  • Microsoft Store
  • GOG Galaxy
  • Ubisoft Connect
  • Battle.net
  • Epic Games
  • Rockstar Games Launcher
  • EA app
  • Amazon Games app
  • Other (please specify)

Other game platform

No response

Processor / Processor Number [Required]

Ryzen 5 5600x

Graphic Card [Required]

Arc A750

GPU Driver Version [Required]

31.0.101.5330

Other GPU Driver version

No response

Rendering API [Required]

  • Vulkan
  • OpenGL
  • DirectX12
  • DirectX11
  • DirectX10
  • DirectX9

Windows Build Number [Required]

  • Windows 11 23H2
  • Windows 11 22H2
  • Windows 11 21H2
  • Windows 10 22H2
  • Windows 10 21H2
  • Other (Please specify)

Other Windows build number

No response

Intel System Support Utility report

ssulog.txt

Description and steps to reproduce [Required]

Game runs fine for a few minutes, but then these artifacts/glitches appear, GPU usage hits 100%, and my game hard crashes.
Happens regardless of the games graphical settings or if FSR is on. I tried turning them down to ultra low, but it happened regardless.
I've tried with both DXVK 2.3 and just straight DX11, happens with both.

Videos and images:
https://www.youtube.com/watch?v=n_yLFbdacU8
https://www.youtube.com/watch?v=1CvO371uia0

SonsOfTheForest_tRxVTKG6C5
SonsOfTheForest_CfigYfAiC8

Game graphic quality [Required]

  • Low
  • Medium
  • High
  • Ultra

Game resolution [Required]

1920x1080

Game VSync [Required]

Off

Game display mode [Required]

  • Fullscreen
  • Windowed
  • Borderless Windowed

Detailed game settings [Required]

Happens on all settings.

Device / Platform name

No response

Crash dumps [Required, if applicable]

No response

Save game

No response

Hey @rpknotts3 thank you for your report

I'll be doing some testing to confirm this behavior on my end. I will post my findings soon

Stay tuned!

Karen

Hello again @rpknotts3 could you please share your save game?

I need it to add it to my internal report. Ty

Karen

Here's the most recent save that the issue has happened on, @Karen-Intel
2026220925.zip

Ty @rpknotts3 :) I will create an internal report for this issue and share the number here

@rpknotts3 this issue is hiding from us preeetty hard xD
Could you please re-test with driver 5333?

If you could also share more -detailed- steps on how to reproduce this one, we'd be very grateful :)

We've tried to reproduce it with 5330 and 5333 to no avail.
We will continue debugging but if you can get more info from us, that would be fantastic.

The initial report number is: 6147932

Karen

@Karen-Intel The artifacts/crashes usually would happen around the helicopter crash site (specifically this one in the woods, not on the beach or the mountain.)
crashsite
The issue happened quite frequently in a multiplayer game with 4 people total (I was not host), but also happened once or twice in the solo world which save I sent.
The only real steps to reproduce were to spawn in, and just walk around for a moment until the visual issues and the crash.

I will note, there was a hotfix to the game released about a week ago, and the patch note says
"Fixed a visual issue that would cause screen artifacts near the landed helicopter."
So the issue might have been fixed on Endnight's side.
However, that it says "landed" and not "crashed" makes me think it's referring to the ending of the game, rather than the spawn point.

I'll update to .5333, and retest in both solo and multiplayer.
Thanks for the work ya'll are doing on this.

Having updated to the latest driver (.5333) and tested in both solo (with a brand new save on the current patch) and multiplayer, I had the exact same issue at the forest crash site.

Solo crash
Multiplayer crashes

I have the same problem with the new driver, and the frequency of crashes is unpredictable, but the probability that it will fail is greater when you play in multiplayer, and there is also a very noticeable problem when many textures of stones or tents drop significantly FPS, while the load on the GPU rises, and at the same time falls Video card consumption from average 160W to 100W

I have the same problem with the new driver, and the frequency of crashes is unpredictable, but the probability that it will fail is greater when you play in multiplayer, and there is also a very noticeable problem when many textures of stones or tents drop significantly FPS, while the load on the GPU rises, and at the same time falls Video card consumption from average 160W to 100W

Yeah, the performance of the game is generally unpredictable on ARC, with just overall weirdness depending on where you are on the map or what you're looking at (the big rocks are a huge offender, pulling near 100% GPU usage when looking right at them). Friends with Nvdia and AMD don't seem to have many problems in this vein. That said, I can play with weirdness, I can't play with crashes.

in Driver 31.0.101.5379, the problem with the stones was solved on my system