Crysis (2007) DX10 frametime spikes in driver 5590
Closed this issue · 2 comments
Checklist [README]
- Device is not undervolted nor overclocked
- Device is using the latest drivers
- Game is not cracked, modded and use the latest patch
Game [Required]
Crysis (2007)
Game Platform [Required]
- Steam
- Microsoft Store
- GOG Galaxy
- Ubisoft Connect
- Battle.net
- Epic Games
- Rockstar Games Launcher
- EA app
- Amazon Games app
- Other (please specify)
Other game platform
No response
Processor / Processor Number [Required]
Core i9 14900KS
Graphic Card [Required]
Arc A770 16GB
GPU Driver Version [Required]
31.0.101.5590
Other GPU Driver version
No response
Rendering API [Required]
- Vulkan
- OpenGL
- DirectX12
- DirectX11
- DirectX10
- DirectX9
Windows Build Number [Required]
- Windows 11 23H2
- Windows 11 22H2
- Windows 11 21H2
- Windows 10 22H2
- Windows 10 21H2
- Other (Please specify)
Other Windows build number
No response
Intel System Support Utility report
Description and steps to reproduce [Required]
Start the Crysis benchmark via the tool using the following settings:
- Very High
- 1920x1080
- Fullscreen
- 4x MSAA
- 3 demo loops
- 64-bit
- DX10
- VSYNC disabled
There should be no significant frametime spikes after the first loop. Using driver 5522 and earlier, there are none. With 5590, the second and third loop will have visible frametime spikes. This can be observed using RTSS or a similar overlay, and by measuring the 1% low FPS from the 2nd and 3rd loop of the benchmark.
I got the following results from my system:
5522: 165 avg / 104 1% low
5590: 185 avg / 18 1% low
This video shows the test with the 5522 and 5590 drivers:
https://www.youtube.com/watch?v=nOVUdJtJ16o
Raw version in case youtube compression ruins it:
https://jedi95.com/video/crysis_arc_5522_5590.mp4
Game graphic quality [Required]
- Low
- Medium
- High
- Ultra
Game resolution [Required]
1920x1080
Game VSync [Required]
Off
Game display mode [Required]
- Fullscreen
- Windowed
- Borderless Windowed
Detailed game settings [Required]
- Very High
- 1920x1080
- Fullscreen
- 4x MSAA
- 64-bit
- DX10
- VSYNC disabled
Device / Platform name
No response
Crash dumps [Required, if applicable]
No response
Save game
No response
Hi @jedi95 there have been some improvements in the perf of this game with latest driver 5590 (release note
Generally game loads lots of assets and data into memory for first run which can cause perf drop in first loop and it further improves as you play reducing the constant need of loading data and assets, so there could be difference in score between first loop and subsequent run of the benchmark and difference between score here (5522 vs 5590 ) is due to optimization done in latest driver.
@IGCIT please help close this