ISeeDEDPpl/Questor

Questor hangs up Station

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When Questor Starts it Hang up in Loop when it comes to drones. It seems like it tries to move drones but it doesn t work so its hanging. This is what i got from debug.

[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Arm.MoveDronesToDroneBay] if (!LookForItem(MoveItemTypeName, Drones.DroneBay))
[Arm.MoveDrones] CombatMissionBehavior.Switch is Entering Arm.Processstate
Arm.MoveDronesToDroneBayEntering MoveDronesToDroneBay
[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Arm.MoveDronesToDroneBay] if (Drones.DroneBay != null)
[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Switch.MoveDrones] We have [13] total items in ItemHangar
[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Cache.ItemHangar] if (Cache.Instance.Windows.Any(i => i.Type == form.StationItems))
[Arm.MoveDronesToDroneBay] if (!LookForItem(MoveItemTypeName, Drones.DroneBay))

When drone using is set to false it runs fine.