Pinned Repositories
EngineIoClientDotNet
Engine.IO Client Library for .Net
Font
OSMTrafficSim
TrafficSim using Unity ECS
socket.io-client-unity3d
socket.io-Client for Unity3D, which is compatible with socket.io v1.x(最终unity平台webSocket方案)
Triangle.NET
Triangle.NET generates 2D (constrained) Delaunay triangulations and high-quality meshes of point sets or planar straight line graphs. It is a C# port by Christian Woltering of Jonathan Shewchuk's Triangle software. Forked from https://triangle.codeplex.com. I prepared a "Release" branch (containing C# source only) for submodule usage.
Unity-Road-Generator
A Road Generation Tool for Unity using Catmull Rom Splines
UnityCurvedMeshGenerator
Procedural mesh generation tutorial with cubic Bezier curves.
IfnoLee's Repositories
IfnoLee/EngineIoClientDotNet
Engine.IO Client Library for .Net
IfnoLee/Font
IfnoLee/OSMTrafficSim
TrafficSim using Unity ECS
IfnoLee/socket.io-client-unity3d
socket.io-Client for Unity3D, which is compatible with socket.io v1.x(最终unity平台webSocket方案)
IfnoLee/Triangle.NET
Triangle.NET generates 2D (constrained) Delaunay triangulations and high-quality meshes of point sets or planar straight line graphs. It is a C# port by Christian Woltering of Jonathan Shewchuk's Triangle software. Forked from https://triangle.codeplex.com. I prepared a "Release" branch (containing C# source only) for submodule usage.
IfnoLee/Unity-Road-Generator
A Road Generation Tool for Unity using Catmull Rom Splines
IfnoLee/UnityCurvedMeshGenerator
Procedural mesh generation tutorial with cubic Bezier curves.