kkpe.dll 2.18 Link Eyes Components not working in blend shapes
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Is this the same issue as #100? Can you test if the test build posted under that issue fixes this one as well?
i tested it since i was about to report this bug, it doesn't fix that.
the eyes work, but the mouth doesn't, in this version the mouth links to eye parts, breaking some animations. the eyes are modified while the mouth is changed, and animations which do mouth/eyes animation with timeline have the mouth broken, ex. the teeth move, but the mouth doesn't. (ex. stuff by anna anon or scratch-key which tend to make the characters talk). the eyes probably need to link to cf_O_noseline too i think.
i'm not sure if mouth should link to its respective mouth elements of teeth, canines and tongue, but if not, adding an option to com.joan6694.kkplugins.kkpe.cfg to do so would be great, since it's the same thing as with the eyes, the other elements don't look right unless all 4 are modified at the same time, and like with eyes it's still possible to adjust things, since if it's already modified it won't change, so it shouldn't break things based around no link. if not, at the very least the canines could be tied to teeth due to their mostly optional nature and no animations even remembering they exist.
@ReafLife what yarrmateys said, in this new version the mouth links to the eye parts and it doesn't work.
Thanks @yarrmateys for helping report this bug.
2024-6194-9414-f60c-a838-472_1.mp4
Not that I noticed, It has been fixed and seems to be working.