ImagoGames's Stars
LambdaTheDev/DissonanceVoiceForFishNet
Dissonance Voice Chat integration for Fish Networking.
FirstGearGames/FishNet
FishNet: Unity Networking Evolved.
NetickNetworking/NetickForUnity
Netick is a C# networking solution for Unity.
KyryloKuzyk/PrimeTween
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
gustavopsantos/Reflex
Minimal dependency injection framework for Unity
github/gitignore
A collection of useful .gitignore templates
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Cysharp/R3
The new future of dotnet/reactive and UniRx.
scellecs/morpeh
🎲 ECS Framework for Unity Game Engine and .Net Platform
codewriter-packages/Tri-Inspector
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
MassTransit/MassTransit
Distributed Application Framework for .NET
Cysharp/YetAnotherHttpHandler
YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.
codecrafters-io/build-your-own-x
Master programming by recreating your favorite technologies from scratch.
dotnet-state-machine/stateless
A simple library for creating state machines in C# code
obsproject/obs-studio
OBS Studio - Free and open source software for live streaming and screen recording
nkast/Aether.Physics2D
2D collision detection system.
minio/minio
MinIO is a high-performance, S3 compatible object store, open sourced under GNU AGPLv3 license.
space-wizards/space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
chromealex/ecs
ECS for Unity with full game state automatic rollbacks
heynickc/awesome-ddd
A curated list of Domain-Driven Design (DDD), Command Query Responsibility Segregation (CQRS), Event Sourcing, and Event Storming resources
appccelerate/statemachine
A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
pond3r/ggpo
Good Game, Peace Out Rollback Network SDK
nykwil/UnityGGPO
A DLL that lets you access the ggpo library easily from Unity, and an example project using it.
jasontaylordev/CleanArchitecture
Clean Architecture Solution Template for ASP.NET Core
aws-samples/fargate-game-servers
This repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game Server data is stored in ElastiCache Redis. All resources are deployed with Infrastructure as Code using CloudFormation, Serverless Application Model, Docker and bash/powershell scripts. By leveraging AWS Fargate for your game servers you don't need to manage the underlying virtual machines.
aws-samples/aws-gamelift-sample
A simple full-stack game sample using GameLift and AWS services.
aws-samples/aws-gamelift-and-serverless-backend-sample
DEPRECATED: Please refer to the website link for the latest version under AWS Game Backend Framework
datalust/dotnet6-serilog-example
A sample project showing Serilog configured in the default .NET 6 web application template
serilog/serilog-extensions-logging-file
Add file logging to ASP.NET Core apps in one line of code.