FAWE schematic paste is too slow & Performance Issues
Opened this issue · 3 comments
Expected behavior
I expected it to be much faster.
Observed/Actual behavior
Too slow, it literally freezes the server for about 5-6 seconds or so with asyncChunk
enabled. When I disable asyncChunk
and try to paste the schematic, it literally crashes the server. I've tried to disable everything in imanity/addition
, tweak every possible option in imanity/config
, and test all supported Java versions from 8 to 17. I've also tried almost 5 or 6 dedicated servers, most of them have CPUs that are too powerful & overkill for only hosting 1.8.8 Minecraft servers.
To be honest, it's not just the schematic paste that is slow; almost everything on the server is sluggish, including hits, knockback, movements, and more. Back in the day, ImanitySpigot was too smooth, but right now, it's too horrible for me.
Steps/models to reproduce
Schematic size:
250x250 (It's a relatively small size, and it shouldn't take nano seconds to load).
To be fair and not to misjudge, I conducted a comparison between FlamePaper
and ImanitySpigot3
:
- https://youtu.be/i8qlwCA-vJg (ImanitySpigot3)
- https://youtu.be/bRdJDVXCt5g (FlamePaper)
Plugin list
FastAsyncWorldEdit
, WorldEdit
, Spark
.
ImanitySpigot3 version
spigotJarVersion:
2023.07.1 BUILD 1
Agreements
- I am running the latest version of ImanitySpigot3 available from
- I have searched for and ensured there isn't already an open issue regarding this.
- I have compared the issue between TacoSpigot 1.8.8 and ImanitySpigot3 And only ImanitySpigot3 occurred this issue.
Other
No response
Can you send the schematic here?
Can you send the schematic here?
I can reproduce this in any schematic; it's not specific to the schematic I own. But yes, I can provide the schematic. Here it is: link
the issue was related to raytrace anti xray (checked that in private message with basel)