Inateno/Dreamengine

Mouse / Touch events

Closed this issue · 0 comments

Every component should have mouse/touch event.

Do I make it like I did previously or do I use the PIXI logic (a sprite can be interactive without a dedicated collider).

Events have to be propagated to:

  • Render
  • Camera (if there is)
  • GameObjects
  • children GameObject

Optionally: - renderers