A small addon for kubejs that adds support for minestuck, including recipes, custom grist types, and Sburb player data.
- Combination Recipes (totem lathe / punch designix)
combination(input1, input2, mode, output)
- inputs and output are all item IDs
- mode can be "and", "or", or their symbol variants "&&" and "||"
- Grist Cost Recipes
grist_cost(item, {"grist_type": amount, ...}, priority?)
- the most common type of grist cost
wildcard_grist_cost(item, amount, priority?)
- uses the specified amount of wildcard grist (usually build)
unavailable_grist_cost(item, priority?)
- makes an item unable to be alchemized
- priority: recipes with higher priority take precedence, this is optional and defaults to 100
- to make an item free, use the normal grist cost type with an empty object as the cost
- resource locations default to minecraft, so make sure to include
minestuck:
in the id
- Irradiating Recipes (cookalyzer)
- uses the same syntax as vanilla furnace recipes
- Custom Grist
- uses the startup event
minestuck.grist
- chain up to four methods to modify properties, all optional
rarity(float)
: controls use in world generationvalue(float)
: controls strength in alchemy and boondollar costsunderlingType(int color, float power)
: controls color and strength of underlings- the colour is most easily written in the format
0xRRGGBB
- the colour is most easily written in the format
candy(item id)
: item representation of the grist
- uses the startup event
- Minestuck Playerdata
- use
player.data.minestuck
to access various resources - getting can be replaced with just the field name, e.g.
data.minestuck.getColor()
can be written asdata.minestuck.color
- setting (single values) can be replaced with assignment, e.g.
data.minestuck.setRung(4)
can be written asdata.minestuck.rung = 4
- color: get/set, can only be set before connecting to a server player
- modus: get
- boondollars: get/set/add/take
- title: get/set
- hero class/aspect: get
- echeladder rung + progress: get/set, increase progress
- grist cache
- use
getGrist()
to get the whole cache - use
getGrist(type)
to get the amount stored of a specific type - use
addGrist(type, amount)
to add a specific grist type to the cache - use
addGrist(GristSet.of(GristAmount, GristAmount, ...))
to add multiple types to the cache at once
- use
- use
- Custom TerrainLandType
- uses the startup event
minestuck.terrain_land_type
- names method is required, all others are optional
names(string[] names)
: controls name of Land, accepts one or more translatable stringsconsortType(string name)
: maps to EnumConsort.skylight(float)
fogColor(double r, double g, double b)
skyColor(double r, double g, double b)
music(string registryName)
addFeature(GenerationStep.Decoration step, string registryName, string[] biomes)
: adds a PlacedFeature ofregistryName
.biomes
maps to LandBiomeType[].addBlockRegistry(string registryEntry, string registryName)
: adds to StructureBlockRegistry.registryName
maps to block registry name.
- uses the startup event