A really simple Flutter plugin to add events to each platform's default calendar.
In your pubspec.yaml
file within your Flutter Project:
dependencies:
add_2_calendar: ^2.1.2
The plugin doesn't need any special permissions by default to add events to the calendar. However, events can also be added without launching the calendar application, for this it is needed to add calendar permissions to your AndroidManifest.xml
<uses-permission android:name="android.permission.WRITE_CALENDAR" />
<uses-permission android:name="android.permission.READ_CALENDAR" />
Starting from API 30 Android requires package visibility configuration in your AndroidManifest.xml. A element must be added to your manifest as a child of the root element. See the Android documentation for examples of other queries.
<queries>
<intent>
<action android:name="android.intent.action.INSERT" />
<data android:mimeType="vnd.android.cursor.item/event" />
</intent>
</queries>
In order to make this plugin work on iOS 10+, be sure to add this to your info.plist
file:
<key>NSCalendarsUsageDescription</key>
<string>INSERT_REASON_HERE</string>
import 'package:add_2_calendar/add_2_calendar.dart';
final Event event = Event(
title: 'Event title',
description: 'Event description',
location: 'Event location',
startDate: DateTime(/* Some date here */),
endDate: DateTime(/* Some date here */),
iosParams: IOSParams(
reminder: Duration(/* Ex. hours:1 */), // on iOS, you can set alarm notification after your event.
url: 'https://www.example.com', // on iOS, you can set url to your event.
),
androidParams: AndroidParams(
emailInvites: [], // on Android, you can add invite emails to your event.
),
);
...
Add2Calendar.addEvent2Cal(event);
...
This will launch the default calendar application to confirm the event and add it to your calendar.
You can add recurrency to your events by specifying a frequency. Optional parameters such as interval
, ocurrances
and endDate
can also be added.
Event(
...
recurrence: Recurrence(
frequency: Frequency.monthly,
interval: 2,
ocurrences: 6,
),
);
By default the ios screen that appears to save the event will be displayed in English, to support diffrent languages, add to your info.plist the languages you are supporting.
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>es</string>
<string>ja</string>
</array>
Note: See DateTime docs to know what valid date could be correct in above piece of code.
Please run the app in the example/
folder to start playing!