False ground detecting when standing on shapes marked as trigger
LeBoozer opened this issue · 1 comments
Hey,
first of all i want to thank you for the great alternative to the original CC. This controller is working great so far.
One minor bug though (at least i think this wasn't your purpose): The CC detects trigger shapes as valid ground possibilities when falling onto them. You can move into the shapes as intended, but as soon as i jump on one of those trigger shapes, i "hover".
Quick fix would e.g. be: In the routines for the ground detection add "QueryTriggerInteraction.Ignore" to the sphere cast as well as to the fallback raycast. You should be good to go then...
Maybe I don't understand you correctly, but there is a property exactly for that purpose on the SCC (Trigger Interaction). If you set that one to "Ignore" everything works as expected.