Any analouge input controls all of the axis
Closed this issue · 3 comments
GoogleCodeExporter commented
Windows can use the joy stick and all inputs. However it dont matter which
input (A2.,A3...) i use all of the axis will move.
I have tried grounding the unused axis, but the all axis read zero.
All button are working fine.
I am using unojoywin 24 may 2012
And windows 7 32bit
Realy sorry if i have missed something (hoping i have really).
Thank
Original issue reported on code.google.com by samgosli...@googlemail.com
on 4 Oct 2012 at 10:35
GoogleCodeExporter commented
Same here!
Original comment by ronsse.m...@gmail.com
on 3 Mar 2013 at 2:16
GoogleCodeExporter commented
i have the same issue, any one solved??? anyone has a new sketck maybe??
Original comment by ferslash...@gmail.com
on 29 May 2013 at 5:37
GoogleCodeExporter commented
Hey, sorry I took forever to get back on this - I finally did some poking
around, and the issue is that if you've got analog pins that are not connected
to anything, since the analog input pins are all connected to the same Analog
to Digital Converter unit, they'll hold the charge of the last analog pin that
was read. So, the best way to deal with this is to connect up all the analog
pins you plan on using, then in the code, only set the axes you actually want
to use, and either set the unused axes to 128 (centered), or use the
getBlankDataForController() function at the start of your loop, like in the
sample, and then don't read in the unconnected analog pins.
Original comment by alan.chatham@gmail.com
on 27 Jul 2013 at 8:12
- Changed state: Fixed