Trading card game
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A side feature, a simplified version of the Pokémon trading card game.
I protoyped a card game here. It wasn't too hard to get most of the mechanics from the games working so the only one I've left out right now is retreat costs. Since this was just a prototype I didn't put any polish on the UI or descriptions on card attacks/abilities. For right now, you get a small deck based on your starter and if you want more you have to set it through the console by doing
player.cards.availableCard[<card name>] = <amount>
Some known issues that I'll be working on:
- Order of logging when the game ends by a pokemon fainting
- AI is terrible
- Order of recoil damage and attack damage
Mostly I wanted to post this so that we can start thinking about what mechanics we want to include/remove from the card game and how this will fit into the game as a whole (what currencies, upgrades, benefits will it have?)