Pinned Repositories
Cpp-Concurrency-in-Action-2ed
C++ Concurrency in Action 2ed 笔记:C++11/14/17/20 多线程,掌握操作系统原理,解锁并发编程技术
cs61a-su19
CS 61A, Summer 2019
CS61A-Su19-1
My solution to UCB CS61A course SICP-Python Lab HomeWork & Project
CSAPPLabsAndNotes
CSAPPLabs详解与读书笔记,邀请您共同完成读书笔记,附深入理解计算机系统原书第二版pdf,详解CSAPP实验的全过程。
CustomMeshStudy
format
A simple header-only C++11 std::string formatter
MySoftRenderer
UE_NOTE
UnrealEngine's RHI note
UEGlobalShaderExample
ZeroEngine
Renderer based on DX12 from zero.
J-Mat's Repositories
J-Mat/ZeroEngine
Renderer based on DX12 from zero.
J-Mat/MySoftRenderer
J-Mat/UEGlobalShaderExample
J-Mat/UE_NOTE
UnrealEngine's RHI note
J-Mat/Cpp-Concurrency-in-Action-2ed
C++ Concurrency in Action 2ed 笔记:C++11/14/17/20 多线程,掌握操作系统原理,解锁并发编程技术
J-Mat/cs61a-su19
CS 61A, Summer 2019
J-Mat/CS61A-Su19-1
My solution to UCB CS61A course SICP-Python Lab HomeWork & Project
J-Mat/CSAPPLabsAndNotes
CSAPPLabs详解与读书笔记,邀请您共同完成读书笔记,附深入理解计算机系统原书第二版pdf,详解CSAPP实验的全过程。
J-Mat/CustomMeshStudy
J-Mat/format
A simple header-only C++11 std::string formatter
J-Mat/game-programmer
A Study Path for Game Programmer
J-Mat/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
J-Mat/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
J-Mat/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
J-Mat/Houdini_Study
J-Mat/json-tutorial
从零开始的 JSON 库教程
J-Mat/MyCppNote
J-Mat/nori_hw
Nori: an educational ray tracer
J-Mat/opengl_learning
J-Mat/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
J-Mat/pbrt-v3-study
Source code for pbrt, Fork the code for studying and add some comment
J-Mat/RayTracingInOneWeekendChaptByChapt
RayTracingInOneWeekend, coding it Chapter By Chapter
J-Mat/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
J-Mat/ShaderToy
ShaderLearning
J-Mat/StringUtils
This library implements many commonly used but not natively supported function in std::string, like Split, Join, Trim, Compact, ReplaceAll, ToLower, ToUpper, Repeat, ReadFile, WriteFile, etc
J-Mat/TinySTL
TinySTL is a subset of STL(cut some containers and algorithms) and also a superset of STL(add some other containers and algorithms)
J-Mat/UE4RuntimeTransformer
A Runtime Gizmo Transformer tool helps you translate/rotate/scale objects in runtime! Easily provide editing tools to your final product!
J-Mat/ZeroUI
Mimic UE Slate for studying