Pinned Repositories
DeferredRenderer
Hikari
CUDA Path Tracer
jagj10.github.io
Personal website
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
PositionBasedFluids
Rebound
An actionscript3 game
Snow
Snow simulation based on Disney's MPM Snow Paper
thermo
TimeManipulation
Time Manipulation prototype
TowerDefense
JAGJ10's Repositories
JAGJ10/PositionBasedFluids
JAGJ10/Snow
Snow simulation based on Disney's MPM Snow Paper
JAGJ10/DeferredRenderer
JAGJ10/Hikari
CUDA Path Tracer
JAGJ10/jagj10.github.io
Personal website
JAGJ10/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
JAGJ10/Rebound
An actionscript3 game
JAGJ10/thermo
JAGJ10/TimeManipulation
Time Manipulation prototype
JAGJ10/TowerDefense