Some scripts I've written for Merlin's UdonSharp
Players within a specified range of the referencePoint
GameObject will be thrown towards the targetPoint
GameObject with an assigned speed.
A script for altering player settings such as speed and jump. Optionally allows the use of the old VRChat locomotion behaviour.
Assign UdonBehaviour to the GameObject to be interacted with (aka used as a button) then place GameObject to toggle into the script variable.
Copies the local player's position and rotation onto the GameObject with the Udon Behaviour on it. Z+ of the GameObject will face where the player is facing.
Very messy script, check source code to see if it could be useful to you. Main features being DateTime.Now.ToString()
formatting and formatCustom
will replace %playerLocal%
with the local player's display name.
Players within range of the game object will have their jump power increased. Power is reverted once the player leaves the object's range.