Cubemap creation is broken
Opened this issue · 1 comments
notfoundname commented
Describe the bug
I cannot compile cubemaps (or doing it wrong).
To Reproduce
Steps to reproduce the behavior:
- Follow HDR cubemap compile steps.
Expected behavior
It should compile cubemaps and show them in-game.
Screenshots
Video
BreakinBenny commented
You could for starters compile the maps in Hammer++, and with the Slammin Compile Tools, which the latter optionally lets you skip default cubemap generation on VBSP.
It's important that mat_specular is 0 before you build cubemaps; you can put that command in the autoexec.cfg so it runs before JBMod is launched.