JNechaevsky/international-doom

[Feature/Issue] Automap keys on TNAWN

NightFright2k19 opened this issue · 6 comments

When playing on the lowest difficulty in Heretic, the location of keys is apparently not shown on the automap. A comparison with Crispy Heretic shows that it works there. Is this an intended change that needs to be manually activated via setting?

In any case, this should be on by default since it's a vanilla feature.

Uh-oh, it's not an option - keys drawing did not survived heavy automap upgrade. It is easy to fix, and probably original colors needs some refinement, as in current implementation green and blue looks a bit too dark, it can be better.

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Thanks for pointing out!

Wonderful.

But agreed, especially that green key is difficult to spot with the default automap background.

Keys shown on Easy is only a thing in Heretic, btw. Hexen doesn't seem to have it.

Should be fine now, thanks again. Hexen doesn't show keys indeed, whole function and it's call are commented out in the code. Speaking of Inter-Hexen automap, there is still some potential for better lines smoothing in overlay mode, plus smoothing some extra line types. I haven't investigated it yet, just made it working. At the moment I'm focused on filling Gameplay Features.

What could also be considered: Somewhat thicker automap lines in higher resolutions. I'd say starting at 600p and higher. Maybe you could experiment with 2x thickness and see what it looks like.

I've tried line thickering years ago, but didn't get far - it wasn't working with smoother lines and game was crashing when extra pixels was going out of screen bounds. Probably worth to peek into friendly ports.

Well, since I stick to 600p, for me this isn't a big deal, anyway.