[Bug] Inter-Doom and menu background shading
NightFright2k19 opened this issue · 4 comments
There is an issue with latest build of Inter-Doom and "Menu Background Shading". As soon as you turn it on, the statusbar will flicker like crazy during demo playback. The effect gets worse the higher you set the value.
Issue only affects Doom. Heretic and Hexen work fine.
Geez, that was fast! Thanks a lot and a nice Sunday!
Thank you! No need to wait to fix such things. 🙂
Next plans:
- Hexen: review automap line smoothing in overlay mode, they can be better as well as all line types (locked doors and teleporters) can be smoothed.
- Hexen: randomly mirrored corpses. Aside from corpses, few extra things can be flipped as well, like Ettin's maces and Centaur's shields.
- Hexen: settings reset, as all features seems to be on place.
- Hexen: graphical startup (optional, should be disabled by default). It was commented out in the code while initial Hexen implementation, but should work fine.
- Shading needs some revisiting in all games, like in menus covered with flat backgrounds - probably to apply shading there as well for consistency.
- Menu "Y" confirmation by pressing left mouse button and "N" by pressing right button. For now, menu can be easily traveled by mouse, but this case still requires pressing "Y" on keyboad.
Also, I have updated common vanilla and save/load menus with line highlighting/fading effect. It should be safe for mods (primary critical for Doom), but.. I would like to hear impressions, is it okay or is it too much? Friendly ports already have such highlighting, so there is nothing extra new, except fading effect. Kindly asking for @kitchen-ace and @Meerschweinmann opinions too, the code has been merged already.
Maybe vanilla presets might make sense at some point, too. Otherwise it's about creating alternate ini files and load those on demand. (Would -config parameter work with .ini files?) In that context, changing names of cvars deviating from vanilla a la Crispy, maybe with "inter_" prefix, could help to quickly identify anything which would have to be set to vanilla defaults.
The menu highlighting looks very cool and is actually helpful, e.g. during demo playback when it can be hard to see which menu is selected otherwise. For my taste, it's done in just the right way.
I think it's soon time to do a Hexen playthrough, see if everything where it's supposed to be. A pity there are next to zero Hexen PWADs, and if there are any, they are often GZDoom only.
Hello at all :)
I have built a new ID and can confirm that the menu highlighting and fading when i select menu options looks very good. I like it. A nice detail.
Yeah, unfortunately Hexen vanilla or limit removing pwads are very rare,
but Inter-Hexen preserves me the Hexen i knew in software rendered higher res, truecolor and nice new faithful features on todays hardware. That is everything i need.