JPTIZ/libgba-cpp

Make writable graphics API

JPTIZ opened this issue · 0 comments

JPTIZ commented

Scenary

Currently all data must bem const to be placed in ROM. This is done this way because there is only 32KB in SRAM (+256KB in DRAM), and graphics potentially use much more than that (and there still need space for game data while playing).

Ideas

No idea from where to start, actually. Maybe with palette?