JamesTKhan/Mundus

Cascade Shadow Mapping from gdx-gltf

Opened this issue · 0 comments

On snapshot versions of gdx-gltf, cascade shadow mapping is now added. It may be worth upgrading to a non-release version to get access to this feature. The upgrade will not be trivial, as gdx-gltf shaders on latest versions have been refactored and broken down into multiple files using pre-processors which will affect our custom version of the PBR shader and may be a bit tricky to upgrade.