Opened this issue 9 months ago · 1 comments
Can I help? Is it a shader issue? From my investigation it looks it gets shaders from gdx-gtlf. Do I need to open an issue on gdx-gltf?
Rendering on GWT with WebGL2 (useGL30 = true;)
Rendering on GWT with WebGL1 (useGL30 = false;)
No differences on desktop.
Directly related to #240