Pinned Repositories
Acid
A high speed C++17 Vulkan game engine
ALS-Refactored
Completely reworked and improved version of the Community Version of Advanced Locomotion System V4.
bdc-rotorder
Bone Driven Controller with Custom Rotation Order Anim node for UE4
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
gFurPro
Shell based fur plugin for Unreal Engine 4
HotPatcher
Unreal Engine hot update manage and package plugin.
JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
kajiya
💡 Experimental real-time global illumination renderer 🦀
kohi
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
JasonShaojiesun's Repositories
JasonShaojiesun/Acid
A high speed C++17 Vulkan game engine
JasonShaojiesun/ALS-Refactored
Completely reworked and improved version of the Community Version of Advanced Locomotion System V4.
JasonShaojiesun/bdc-rotorder
Bone Driven Controller with Custom Rotation Order Anim node for UE4
JasonShaojiesun/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
JasonShaojiesun/gFurPro
Shell based fur plugin for Unreal Engine 4
JasonShaojiesun/HotPatcher
Unreal Engine hot update manage and package plugin.
JasonShaojiesun/JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
JasonShaojiesun/kajiya
💡 Experimental real-time global illumination renderer 🦀
JasonShaojiesun/kohi
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
JasonShaojiesun/LearningUnreal
A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
JasonShaojiesun/LumixEngine
3D C++ Game Engine - yet another open source game engine
JasonShaojiesun/PBCharacterMovement
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
JasonShaojiesun/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
JasonShaojiesun/SceneViewExtensionTemplate
Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
JasonShaojiesun/ShaderPatcherUE
Create Shader Library Pacth
JasonShaojiesun/ThreepeatAnimTools
Threepeat Anim Tools (Tatools) - Animation tools for Unreal 5.4+
JasonShaojiesun/TopDownRPG
JasonShaojiesun/ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
JasonShaojiesun/uLipSync
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
JasonShaojiesun/VRExpansionPlugin
A UE4 VR framework
JasonShaojiesun/Vulkan
C++ examples for the Vulkan graphics API
JasonShaojiesun/vulkan-cpp-demo
vulkan framework demo
JasonShaojiesun/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
JasonShaojiesun/Vulkan-Samples
One stop solution for all Vulkan samples
JasonShaojiesun/VulkanDemos
Some simple vulkan examples.