make disease more fun?
SimpleTease opened this issue · 2 comments
The sickness you get is fun to suffer through, but you have to intentionally infect yourself with it. No bots will do it and most humans won't either.
I was wondering if maybe the gameplay could be changed to make it more usable?
- Have it affect 1 random player, instead of person who picks it up.
- Have a few mystery bonus icons that hide what the powerup is. If unlucky, you got the diseased one.
I think either idea would make it more valuable for bots and players alike. With some added danger and new strategy.
there is still a bunch of use cases:
- players that don't know about them
- when you really want to go somewhere or need to run away
- if you self contaminate in order to infect a stronger player and go for a draw
- it's used as a brick in the cloud level
That's part of the minimalistic gameplay which I liked in early versions (i.e. Dynablaster) that made the game more skills focused versus some more "random shit is happening" elements (that I associate with the SNES versions)
if you self contaminate in order to infect a stronger player and go for a draw
Didn't know that was possible. :)
That's part of the minimalistic gameplay which I liked in early versions (i.e. Dynablaster) that made the game more skills focused versus some more "random shit is happening" elements (that I associate with the SNES versions)
I do see the appeal of the non-randomness.