JereKuusela/valheim-dev

Issue with mod after Ashlands update

Opened this issue · 2 comments

[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
(wrapper dynamic-method) Terminal.DMDTerminal::InputText(Terminal)
Terminal.SendInput () (at <67f3c386e04446c49523ecfd5b8921c2>:0)
UnityEngine.Events.InvokableCall.Invoke () (at :0)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0) GUIFramework.GuiInputField.onInputSubmit (System.String text) (at <d66e5653a45242f689c09efb6a19fe54>:0) UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) (at :0)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <ab14d35a27c043688812ae199c64b5aa>:0) TMPro.TMP_InputField.SendOnSubmit () (at <69f777828fb947a49cb0c62cdce4758c>:0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <69f777828fb947a49cb0c62cdce4758c>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <4043a6cf2c744415844c8ec0cca11c21>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <4043a6cf2c744415844c8ec0cca11c21>:0)
UnityEngine.EventSystems.EventSystem:Update()

[Info : Unity Log] TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.

Mod is working fine for me.

Are you using any mod from https://github.com/aedenthorn/ValheimMods?

I had this exact error log happening to me while using his DiscardInventoryItems. My solution: aedenthorn/ValheimMods#110 (comment)

Very interesting. I had Auto_Feed installed and that seems to be the cause. Thanks for the info and pointing me in the right direction.