Implement soft shadows
Jesse-V opened this issue · 1 comments
Jesse-V commented
We should have the ability to create soft shadows. A shadow map may not be necessary, as I think there are ways to cheat around this. https://github.com/Jesse-V/iVoxely/wiki/Lighting-and-Shadows has some ideas.
Jesse-V commented
GLSL samplers:
samplerCube - for cube map textures
sampler1DShadow - for shadow maps
sampler2DShadow - for shadow maps