Implement reflection
Jesse-V opened this issue · 1 comments
Jesse-V commented
We should have the ability to create a reflective surface, such as a plane, a cube, or a sphere. Two-pass rendering will be a necessity here. There are examples in the OpenGL book and online on how to do this.
Jesse-V commented
Cube Mapping is the technique to use here. There's a lot of issues associated with sphere mapping.