Create map based applications using cesium and angular2 components. Focusing on high performance with easy usage. Check out our Demo that contains small app built with angular-cesium and our blog post Intro to angular-cesium.
- add
angular-cesium
:$ ng add angular-cesium
- install
angular-cesium
:$ npm install --save angular-cesium
-
If you didn't installed Angular CLI yet:
$ npm install -g @angular/cli
-
Start new project:
$ ng new PROJECT_NAME $ cd PROJECT_NAME
-
Install
angular-cesium
:$ npm install --save angular-cesium
-
Import and add
AngularCesiumModule
to your app root module:import { AngularCesiumModule } from 'angular-cesium'; // .... @NgModule({ declarations: [], imports: [ // ... AngularCesiumModule.forRoot() ], bootstrap: [AppComponent] }) export class AppModule { }
- The main module should be loaded with
.forRoot()
in order to make the module perform enhancements to Cesium, However, the module can be loaded with out callingforRoot()
. .forRoot()
excepts an optional option object of typeModuleConfiguration
where every option can be toggled on or off. If no options object is passed, a default one will be used.
- Fix entities shadowing bug -
fixEntitiesShadows
In order to use cesium you must serve some assets from cesium package. The following configuration is for angular-cli projects, for webpack users try this.
-
install
cesium
via:$ npm install --save cesium
-
Add cesium assets, script and css in
.angular-cli.json
orangular.json
(Angular >=6) file:
"assets": [ // ...
{ "glob": "**/*", "input": "./node_modules/cesium/Build/Cesium", "output": "./assets/cesium" }
],
"styles": [ // ...
"./node_modules/cesium/Build/Cesium/Widgets/widgets.css"
],
"scripts": [ // ...
"./node_modules/cesium/Build/Cesium/Cesium.js"
],
- To avoid
ReferenceError: Cesium is not defined
errors when running unit tests, add Cesium scripts in.angular-cli.json
orangular.json
(Angular >=6) file in the test block of the app configuration. Note that in the example below, only the relevant sections and values are shown.
"projects": {
"angular-cesium-demo": {
"architect": {
"test": {
"scripts": [
"./node_modules/cesium/Build/Cesium/Cesium.js"
],
}
}
}
}
- Add
CESIUM_BASE_URL
inmain.ts
file, before bootstrapping:// ... window['CESIUM_BASE_URL'] = '/assets/cesium'; // If youre using Cesium version < 1.42.0 add this line Cesium.buildModuleUrl.setBaseUrl('/assets/cesium/'); // If youre using Cesium version >= 1.42.0 add this line platformBrowserDynamic().bootstrapModule(AppModule);
*** Duplication of Cesium base url setting method is caused by a Cesium bug that was introduced in Cesium version 1.42 and should be fixed in Cesium 1.45 - CesiumGS/cesium#6411
-
Add
declare var Cesium;
totyping.d.ts
file (add the file tosrc
directory). -
You can configure cesium viewer style:
// styles.css html, body, #cesiumContainer { width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden; }
-
Live long and prosper
- You can try and learn about angular-cesium from our demo: http://www.angular-cesium.com ( most optimized as desktop application ).
- The demo contains 2 examples
- Real data: showing real planes using GraphQL to warp an exiting REST service.
- Simulated data: displaying planes data and sending using Socket.io.
$ git clone https://github.com/TGFTech/angular-cesium.git $ cd angular-cesium $ yarn $ yarn server $ yarn start $ open http://localhost:8080
- More demos:
-
In your HTML file :
<ac-map> <ac-layer acFor="let plane of planes$" [show]="showTracks" [context]="this"> <ac-billboard-desc props="{ image: plane.image, position: plane.position }"> </ac-billboard-desc> <ac-label-desc props="{ position: plane.position, text: plane.name }"> </ac-label-desc> </ac-layer> </ac-map>
-
ac-map
creates the map -
ac-layer
component represent an array of entities that will be displayed on the map.acFor
attribute accepts an RxObserverplanes$
,ac-layer
will subscribe to the observer and will handle all updates for you.
-
Add descriptions components to determine which entity to render, in our example:
ac-billboard
andac-label
.- This example will render a billboard(icon) and label for each plane in the stream.
props
accepts the same member options as cesium corresponding class. For exampleac-billboard-desc
accepts same members as cesium Billboard.
ac-layer is a directive which is meant to define a whole layer. In case you have previous knowledge about CesiumJs, you would notice that there are lots of map objects e.g. billboard, label, etc'. In the real world - we would like to merge all of this map objects into a single entity e.g. an airplane consists of a billboard(icon) and a label. Now, let's create a simple airplanes layer and go through it's definitions: First of all - the data source for a layer must be an RxJs stream. Second - every notification on the stream should be of type AcNotification:
export class AcNotification {
id: number;
entity?: AcEntity;
actionType: ActionType;
}
id
- unique entity key, entity
- the data itself for the entity, actionType
- presents what happened to the entity.
actionType
can be one of those values:
export enum ActionType {
ADD_UPDATE,
DELETE
}
In case ADD_UPDATE
is passed - the entity will be created or updated depending on if it exists or not.
In case DELETE
is passed - the entity will be removed from the map.
Now, assuming that each entity on this stream presents a plane, lets assume that each plane consists of this schema:
position
- which presents the current plan positionname
- which presents the plane name(to be presented on the map).image
- the PNG or whatever image you may like to use.
Now, Let's look at this piece of code:
<ac-map>
<ac-layer acFor="let plane of planes$" [context]="this" [store]="true">
<ac-billboard-desc props="{
image: plane.image,
position: plane.position
}">
</ac-billboard-desc>
<ac-label-desc props="{
position: plane.position,
text: plane.name,
fillColor: getColor(plane)
}">
</ac-label-desc>
</ac-layer>
</ac-map>
ac-map
- Is a directive which presents the map and create a new Cesium instance.ac-layer
- Is our current directive which presents a plan layer. Remember that the data source must be a stream? In our case the stream isplanes$
.acFor
- Is a directive which lets you decide how would you call a single plane(or a single entity on the stream) in order to write the relevant expressions inside the directive(we'll see this in a moment). It should be noticed that the format for acFor is:let {x} of {our stream}
.context
- The context of the observable (planes$
) and the cesium descriptionsprops
(same context asgetColor
). Usually it will be the context of the component itself -this
.store
- Default: false. Tells Ac-Layer if it should store the entities it receives. The entities stored in the Ac-Layer store are extends by notifications from the stream (planes$
).The store is an <entity id, entity> map. This in an optional basic data store. You can you use any kind of third party data store (e.g. ngrx/store).
Now, after we have defined our layer and decided that each entity on the stream will be called plane
, let's drill down into the definitions of how an entity should look.
ac-billboard-desc
- which presents billboard from CesiumJs. This directive allows you to pass props(expressions) to this billboard. You may see that although we do pass props - we actually pass expressions that are based on theplane
that we defined earlier. Actually we say: 'Dearangular-cesium
, please create and manage abillboard
using those expressions for eachplane
'. Now, when an entity is passed through the stream - based on it'sid
,actionType
andentity
-angular-cesium
will know what to do. When passing data with the sameid
andactionType=ADD_UPDATE
- the entity will be updated on the map for every message.ac-label-desc
- the same as ac-billboard-desc but just for labels. It should be mentioned thatac-billboard-desc
&ac-label-desc
are all exposing the same API as Cesium expose for each map-entity.
It is important to mention that angular-cesium doesn't duplicate the description component over the DOM for each different plane in $plane
(as ngFor
does).
why? because there is no reason to, cesium entities are drawn on the canvas map using javascript API i.e. entities aren't represented as HTML, by doing so we gain a major boost in performance.
After explaining a little bit about ac-layer
we hope that you may see it's benefits:
- Easily defining a layer
- Easily add/update/remove entities - all you have to do is pass a message through the stream and
angular-cesium
will keep track of all the rest. - Readable code - when reading your html which describes your layer - it is pretty easy to understand how your layer would look.
- Maintainable code.
- billboard -
ac-billboard-desc
/ac-billboard
/ac-billboard-primitive-desc
- label -
ac-label-desc
/ac-label
/ac-label-primitive-desc
- polyline -
ac-polyline-desc
/ac-polyline
/ac-polyline-primitive-desc
- point -
ac-point-desc
/ac-point
/ac-primitive-point
- ellipse -
ac-ellipse-desc
/ac-ellipse
- circle -
ac-circle-desc
/ac-circle
*Same API as ellipse, but accepting a radius instead of semiMajorAxis and semiMinorAxis - polygon -
ac-polygon-desc
/ac-polygon
- model -
ac-model-desc
- box -
ac-box-dec
- corridor -
ac-corridor-dec
- cylinder -
ac-cylinder-dec
- ellipsoid -
ac-ellipsoid-dec
- polyline volume -
ac-polyline-volume-dec
- wall -
ac-wall-dec
- rectangle -
ac-rectangle-dec
- html -
ac-html-desc
/ac-html
- array -
ac-array-desc
- czmlPacket -
ac-czml-desc
ac-entity-desc
component is used to describe how each entity / array of entities in a stream of entities, managed insideac-layer
, should be drawn.ac-entity-primitive-desc
component is the same asac-entity-desc
with the difference of using Primitives to render the graphics. It is more efficient thanac-entity-desc
when drawing an updating entity.ac-entity
component is used to draw an entity directly on the map, and so, can be used directly underac-map
.
- All of the entity components are using a flatten Cesium Entities API.
- e.g:
ac-billboard
props
input accepts a JSON which can have all properties found in Cesium Entity (likeposition
) plus all properties found in Cesium BillboardGraphics (like). - In AngularCesium, entities have a default height of 0 (except of Billboards and Labels). This as in line with Cesium docs. For some reason in Cesium itself, the default height is undefined which leads Cesium to use GroundPrimitive which is less efficient.
As a result, if you want your entity to be more efficient, set
height: 0
or any other value in the props.
MapEventsManagerService
is a util service for managing all the map events (Click, Mouse_up...), it expose easy API for entity selection, event priority management
and adds custom events (drag and drop, long press).
Usage:
@Component(...)
export class SomeComponent{
constructor(private eventManager: MapEventsManagerService){
// Input about the wanted event
const eventRegistration: EventRegistrationInput = {
event: CesiumEvent.LEFT_CLICK, // event type enum. [required!]
modifier: CesiumEventModifier.CTRL, // event modifier enum. [optional]
entityType: AcEntity, // raise event only if AcEntity is clicked. [optional]
priority: 0, // event priority, default 0 . [optional]
pick: PickOptions.PICK_FIRST // entity pick option, default PickOptions.NO_PICK. [optional]
};
const clickEvent = this.eventManager.register(eventRegistration).subscribe((result) => {
// The EventResult will contain:
// movement(screen location of the event), entities(your entities) , primitives( cesium primitives, like label,billboard...)
console.log('map click', result.movement, 'primitives:', result.primitives, 'entities', result.entities);
});
}
}
In the example above we start listing to Click events. according to eventRegistration
object.
eventManager.register()
- Returns RxJs observer of type
DisposableObservable<EventResult>
that we can subscribe to. - To remove the event registration just do:
resultObserver.dispose()
- Returns RxJs observer of type
- event: according to
CesiumEvent
enum. All cesium events are supported, includes additional events like DragNDrop and LongPress - entityType: it is possible to register to events on a specific entities types, e.g raise event only when
TrackEntity
is Clicked.AcEntity
is the base class for all angular-cesium entities, it is a part ofAcNotification
and is required forMapEventManager
to work properly.- All entities should inherit from
AcEntity
e.gclass TrackEntity extends AcEntity {}
- Priority: by setting the priority you can register same events and only the one with the higher priority will be raised. For example lets say when you left_click on the map a context menu should appear but if you in a drag and drop state you want that left_click will raise a drop event only, you can achieve this by setting different priority to each event.
- PickOptions: according to the
PickOptions
enum, set the different strategies for picking entities on the map:- NO_PICK - will not pick entities
- PICK_FIRST - first entity will be picked . use Cesium.scene.pick()
- PICK_ONE - in case a few entities are picked plonter is resolved . use Cesium.scene.drillPick()
- PICK_ALL - all entities are picked. use Cesium.scene.drillPick()
MapEventsManagerService
is provided by <ac-map/>
, therefor has 2 possibilities to reach it:
- In any components under
<ac-map/>
hierarchy as seen in the example above (recommended). - Using
@viewChild
and ac-map reference:acMapComponent.getMapEventManagerService()
.
Checkout demo/app/components/event-test-layer/event-test-layer.component.ts for more examples.
Meaning that the the callback that you pass to map event manager
will be executed outside of angular zone. That is because Cesium run outside of Angular zone
in case for performance reasons , kind of ON_PUSH
strategy.
For example if you update your html template for every map event and you want it to render,
you should use ChangeDetectorRef
or wrap your function with NgZone.run()
class MyComponent {
constructor(eventManager: MapEventsManagerService, ngZone: NgZone){
eventManager.register(eventRegistration).subscribe((result) => {
ngZone.run(()=>{
this.textShownInTheTemplateHtml = result.movment;
});
});
}
}
In case a two or more entities are in the same location and both are clicked you have a plonter (which entity should be picked?).
This is resolved according to the PickOptions
that we pass to the event registration:
- NO_PICK - non of the entities will be picked, you only interested in the map location.
- PICK_FIRST - the first(upper) entity will be picked.
- PICK_ALL - all entities are picked and returned.
- PICK_ONE - only one should be picked, a context will appear allowing the client to choose which entity he wants, selected entity will be passed to the eventcall back.
angular-cesium comes with ac-default-plonter
a basic implementation for the plonter context menu. showing a list of entities names to select from.
It is possible to create your own plonter context menu just take a look at ac-default-plonter
implementation, and disable the default plonter:
<ac-map [disableDefaultPlonter]="true"></ac-map>
With angular cesium you can define your map provider in a declarative way using ac-map-layer-provider
:
<ac-map-layer-provider *ngIf="appSettingsService.showMapLayer" [provider]="MapLayerProviderOptions.ArcGisMapServer"
[options]="{
url : 'https://server.arcgisonline.com/ArcGIS/rest/services/World_Street_Map/MapServer'
}">
</ac-map-layer-provider>
- All cesium imagery map layers are supported , defined with
[provider]
according to theMapLayerProviderOptions
enum - Pass additional configuration to
[options]
.url
is mandatory. - Support multi map layers, map ordering and map image layer configuration.
- Check out usage example from our demo here
<ac-3d-tile-layer
*ngIf="appSettingsService.show3dtiles"
[options]="{
url: 'https://beta.cesium.com/api/assets/1461?access_token=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJkYWJmM2MzNS02OWM5LTQ3OWItYjEyYS0xZmNlODM5ZDNkMTYiLCJpZCI6NDQsImFzc2V0cyI6WzE0NjFdLCJpYXQiOjE0OTkyNjQ3NDN9.vuR75SqPDKcggvUrG_vpx0Av02jdiAxnnB1fNf-9f7s'
}">
</ac-3d-tile-layer>
Angular Cesium supports integration of multiple maps.
A simple way to implement multiple maps is by using *ngFor directive inside <ac-map>
. AcMapComponent
has a containerId
input which can be used to specify the id of the containing element. You can see an example of multiple map usage in DemoMultipleMapsComponent
in our demo app. In order to set initial viewer configuration for multiple maps you can set ViewerConfigurationService.viewerOptions
to an array of options. The map initialized first will be set with the first option object in the options array and so on.
Service that manages keyboard keys and execute actions per request. Inject the keyboard control service into any layer, under your ac-map component, And defined you keyboard handlers using setKeyboardControls.
this.keyboardControlService.setKeyboardControls({
W: { action: KeyboardAction.CAMERA_FORWARD },
S: { action: KeyboardAction.CAMERA_BACKWARD },
D: { action: KeyboardAction.CAMERA_RIGHT },
A: { action: KeyboardAction.CAMERA_LEFT },
},
Util service that wraps cesium camera, exposes the scene's camera and screenSpaceCameraController.
Angular Cesium extends cesium api and expose additional features, but if you want to use pure cesium api you can use MapsManagerService to receive cesium viewer or any other util service that was created by ac-map
.
class MyComp {
constructor(mapsManagerService: MapsManagerService)
const viewer = mapsManagerService.getMap().getCesiumViewer();
const mapEventManager = mapsManagerService.getMap().getMapEventsManager();
const cameraService = mapsManagerService.getMap().getCameraService();
}
MapsManagerService
manages all of the maps. The service exposes a getMap()
function that can be used to retrieve a specific map by id.
The Service can also be used in order to sync multiple 2D maps using the sync2DMapsCameras()
function. When maps are synced together, their cameras will automatically point to the same world position - if one map's camera is at a new position, all the other cameras will follow. the zoom level of the camera can also be synced by using options that are passed to the function.
The unsyncMapsCameras()
function can be used to unsync synced maps.
A service that is used to activate a zooming tool that enables the user to draw a rectangle over the map and zoom into the drawn rectangle
Part of AngularCesiumWidgetsModule
are useful geometry editors tool:
CirlcesEditorService
- for drawing circlesEllipsesEditorService
- for drawing ellipses and circlesPolylinesEditorService
- for drawing polylinesPolygonsEditorService
- for drawing polygonsHippodromeEditorService
- for drawing hippodromes (path in cesium)RangeAndBearingComponent
- for drawing range and bearing
Try running our demo for examples (uncomment the relevant components in demo-map.component.html
).
Take screenshot of your cesium globe.
-
Check out our api Docs
Angular Cesium is an open source project, feel free to open issues,ask questions and open PRs. For additional support options contact us: contact@articode.co.
Articode is a software company that specializes in GIS solutions and is the creator and the maintainer of angular-cesium. Feel free to contact us for consulting or any business endeavors.