This was an exploration of gamification in language learning. The goal was to create a fully interactive game that was driven by language study. Essentially the format follows flashcards, but with game elements attached:
- Each successful response spawns a unit that moves from the left side of the screen to the right
- Chaining up successful responses will spawn a stronger unit.
- incorrect responses prevent answering any new questions for several seconds
- Macmillan-Webster dictionary API used for voice recordings -- https://www.dictionaryapi.com/
- Japanese Junior High School first year curriculum was used for word lists (sourced from sunshine textbooks) -- http://www.kairyudo.co.jp/contents/02_chu/eigo/h28/index.htm