Jonathan-Weinstein's Stars
OGRECave/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
panda3d/panda3d
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
yagero/glsl-demo
Real Time 3D Demo written in 2008 in C++ using OpenGL and GLSL
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
rygorous/intel_occlusion_cull
Intel's Software Occlusion Culling demo with my modifications
openglredbook/examples
Examples for the OpenGL Red Book
jbarczak/BRay
AVX optimized ray stream tracing
gszauer/GamePhysicsCookbook
Source code for Game Physics Cookbook
atraczyk/2d-engine
2D Game Engine C++ OpenGL
BennyQBD/3DGameEngineCpp_60
The C++ version of the 3D Game Engine, as of the end of the 3D Game Engine Tutorial
blend2d/blend2d
2D Vector Graphics Engine Powered by a JIT Compiler
g-truc/ogl-samples
The OpenGL Samples Pack
memononen/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
wjakob/nanogui
Minimalistic GUI library for OpenGL
RenderKit/embree
Embree ray tracing kernels repository.
bakercp/ofxSpatialHash
A collection of 2D/3D spatial hashing algorithms. Useful for quick nearest neighbor calculations.
vurtun/nuklear
A single-header ANSI C gui library
adnanaziz/EPIJudge
EPI Judge - Preview Release
simdjson/simdjson
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
thi-ng/tinyalloc
malloc / free replacement for unmanaged, linear memory situations (e.g. WASM, embedded devices...)
Fabi-02/Fourier-Transform-drawing
Fourier Transform drawing with epicycles
zherczeg/sljit
Platform independent low-level JIT compiler
RafaGago/mini-async-log
Non bloated asynchronous logger
jtkristensen/f-flat
The missing key for a MIDI-composer.
kmhofmann/selene
A C++17 image representation, processing and I/O library.
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
rigtorp/HashMap
An open addressing linear probing hash table, tuned for delete heavy workloads
preshing/cpp11-on-multicore
Various synchronization primitives for multithreaded applications in C++11.
preshing/junction
Concurrent data structures in C++
skarupke/ska_sort