JujuAdams/Coroutines

Weird GameMaker error caused by lack of semicolon on preceeding line

Opened this issue · 0 comments

show_debug_message("Broken")
CO_BEGIN ...

throws

Invalid callv target #2
 at gml_Object_obj_water_district_path_Step_0 (line 2) -        TRACE("Broken")
############################################################################################
gml_Object_obj_water_district_path_Step_0 (line 2)

fixed by

TRACE("Broken"); // <- added ;
CO_BEGIN ...