Portals don't work on frame rates above 60
Opened this issue · 0 comments
JulianGaibler commented
When a player is close to a portal, it should calculate the relative position and teleport the player once they get to close. For some reason, this mechanism breaks down as soon as the frame rate jumps over 60.
Currently, the frame rate is capped under settings/fps/force_fps
until this bug gets fixed.