Localization issue: Godot PO support chokes on parentheses
akien-mga opened this issue · 0 comments
akien-mga commented
In the localization support I added in da068b2, some strings are commented out as they make Godot break:
##: CREDITS.txt
#msgid " Snabisch (some of the music) http://opengameart.org/users/snabisch"
#msgstr " Snabisch (certaines pistes audio) http://opengameart.org/users/snabisch"
##: CREDITS.txt
#msgid " Kenney (GUI and icons) http://opengameart.org/users/kenney"
#msgstr " Kenney (interface utilisateur et icônes) http://opengameart.org/users/kenney"
[...]
##: splashes.txt
#msgid "(beep) Hi there! It's me, Minilens! (beep)"
#msgid "(bip) Salut ! C'est moi, Minilens ! (bip)"
The parser seems to be unhappy with the (
or )
character (or both) and this breaks loading the whole PO file. It needs to be fixed in Godot, but if we want to translate those strings for Godot 2.1.4 / 2.1.5, we'd have to find a workaround (such as removing the parentheses somehow).