KSP-RO/FASA-RO

Baby Sergeant x11 decoupler breaks FAR

sgrif opened this issue · 10 comments

sgrif commented

Any craft containing the Baby Sergeant x11 decoupler completely causes FAR to vomit and be unaffected by aero. It looks like the part actually deletes itself upon placement, which means it can never be removed once placed, and creates an unusable vessel if it's placed as the initial root part.

@sgrif
using FASA v7.1 or v7.0 ?
KSP 1.2.2, or other?
and which version/build of FAR?

If you try with the other version of FAR, does the same thing occur, or no?

sgrif commented

FASA 7.1, KSP 1.2.2, FAR is just from Github as of commit ferram4/Ferram-Aerospace-Research@a088f3d

I haven't tried with any other FAR version, since the part seemed to be misbehaving more generally.

There was an update on that specific part: #14

@sgrif Can you test if the same problem exists with the previous (7.0) version of FASA?

sgrif commented

@raidernick Why was this closed? There's been no activity on the repo since this was opened, so presumably the issue has not been fixed

yes there was @PhineasFreak mentioned the PR that fixed it. Also the fact that everyone else on the planet has been using it with FAR with no issues and nobody can repro shows it's either no longer an issue due to that fix or was never an issue outside of your specific setup

sgrif commented

The PR linked is from before this issue was opened

sgrif commented

and nobody can repro

If I did not provide sufficient information to reproduce, that would have been something worth commenting with.

sgrif commented

@raidernick I have confirmed that this is still an issue. KSP 1.2.2, FASA 7.2, FAR 0.15.8.1. Steps to reproduce:

Create any craft, turn on some visualization that shows FAR (e.g. cross sectional area under transonic design). Place a part, note that the FAR visualization changes. Place a baby sergeant x11 decoupler. Note that the visualization no longer changes regardless of parts placed. If you launch the craft you will note that it is not subject to any aerodynamic forces.

I just tried that in my game and it works fine, the values continue to change and the rocket is most certainly affected by aerodynamic forces during launch with that part on it.

sgrif commented

Could this somehow be hardware related? This was on a fresh install with no other mods besides what RP-0 gives