Kai-46/IRON

Learning Specular and Roughness fails and produces a strange phenomenon

HaldonFu opened this issue · 5 comments

Thanks for your excellent work!
I use the duck data from phySG you provoided, and I used the mask *.png in stage1, mask_weight=100.0, but the result of the stage2 is incorrect.
The logim result as follow:
image
Can you tell me where the problem might be?

This work assumes colocated flash lighting, rather than the envmap lighting as in PhySG.

Thank you for your reply. I also want to ask how the results of duck or kitty in the synthetic_assets are obtained. Can you tell me?

You might want to take a closer look at the readme regarding synthetic data rendering with Mitsuba.

Thank you for your reply! I want to know how to convert the envmap_lighting data as in PhySG into flashlight data, and how to get the mesh, diffuse/specular albedo and roughness like in synthetic_assets? Can you tell me?

As far as I know, there is no way to convert images with envmap lighting into images with flash lighting. You would have to re-render using Mistuba.