KaiHangYang's Stars
facebookresearch/hyperreel
Code release for HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling
Hucaru/maplestory-client-hook
Example of how to create a DLL that hooks functions.
D363N6UY/MapleStory-tool
ijl15.dll for MapleStory
flwmxd/MapleStory-Porting
MapleStory implementation build with early stage MapleEngine
arves100/llvm-vs2017-integration
MSBuild 15.0 Toolset integration for multiple LLVM (From v5 to v8)
HypatiaOfAlexandria/MortalClient
FLOSS MapleStory client (GMS v83)
Elem8100/WzComparerR2-Plus
MapleStory online Extractor WzComparerR2繁體中文版
medusalix/xone
Linux kernel driver for Xbox One and Xbox Series X|S accessories
stereolabs/zed-livelink
ZED LiveLink Plugin for Unreal
SteamDeckHomebrew/decky-loader
A plugin loader for the Steam Deck.
Sythenz/CustomDetailsExample
An Example of creating Custom Details Panels using the FPropertyEditorModule. Medium Article in Readme.
akhuting/gms083
MapleStory GMS 0.83 汉化优化项目
jeffmikels/timecode_tools
Implements LTC and MTC versions of the SMPTE timecode spec.
nocarryr/python-ltc
Tools for working with LTC (Linear Timecode)
ElvisQin/thegibook
《全局光照技术:从离线到实时渲染》
AlanMorel/MapleServer2
MapleStory 2 Emulator
amir-abdi/keras_to_tensorflow
General code to convert a trained keras model into an inference tensorflow model
romb-technologies/Bezier
Fast and lightweight class for Bezier curves of any order in C++
morgil/madgwick_py
A Python implementation of Madgwick's IMU and AHRS algorithm.
jimjiang2/ch341dll_wrap_typical_app
A ch341dll Wrap is for using in Python 32bits windows to access I2C SPI and MDIO (by GPIO), and Demo with display PC sreen on OLED by i2c or SPI .
facebookresearch/supervision-by-registration
Supervision-by-Registration: An Unsupervised Approach to Improve the Precision of Facial Landmark Detectors
BartekkPL/bvh-parser
C++ library to parsing and interpreting a .bvh file
christophhagen/averaging-quaternions
Python function for correct averaging of multiple quaternions
davrempe/contact-human-dynamics
Code for ECCV 2020 paper "Contacts and Human Dynamics from Monocular Video".
nghorbani/amass
Data preparation and loader for AMASS
nghorbani/human_body_prior
VPoser: Variational Human Pose Prior
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
simonalexanderson/StyleGestures
electronicarts/character-motion-vaes
Character Controllers using Motion VAEs
bmartacho/UniPose
We propose UniPose, a unified framework for human pose estimation, based on our “Waterfall” Atrous Spatial Pooling architecture, that achieves state-of-art-results on several pose estimation metrics. Current pose estimation methods utilizing standard CNN architectures heavily rely on statistical postprocessing or predefined anchor poses for joint localization. UniPose incorporates contextual seg- mentation and joint localization to estimate the human pose in a single stage, with high accuracy, without relying on statistical postprocessing methods. The Waterfall module in UniPose leverages the efficiency of progressive filter- ing in the cascade architecture, while maintaining multi- scale fields-of-view comparable to spatial pyramid config- urations. Additionally, our method is extended to UniPose- LSTM for multi-frame processing and achieves state-of-the- art results for temporal pose estimation in Video. Our re- sults on multiple datasets demonstrate that UniPose, with a ResNet backbone and Waterfall module, is a robust and efficient architecture for pose estimation obtaining state-of- the-art results in single person pose detection for both sin- gle images and videos.