Kaldaien/FAR

`Use Gamepad Freelook` snaps back to the player

Closed this issue · 2 comments

When you enable Use Gamepad Freelook the camera snaps back to the player whenever you stop pushing the joysticks. Is this the intended behavior?

I am asking this because I added a toggle in the menu that enables the built-in free camera, which is very similar to the Use Gamepad Freelook feature except that the camera does NOT snap back to the player when you stop pushing the triggers (it only snaps back when you disable the freecam).

Furthermore, the address which is written to enable the in-game freecam (not gamepad freelook) is also referenced in nier.cpp.

float*  pRoll      = reinterpret_cast <float  *> (0x141415B90);//1415EB990;

This variable however is never used. Maybe the addresses changed and this is just pure coincidence, or maybe Kaldaien ment to add a toggle for the in-game freecam but never did (however the variable name wouldn't make sense in that case).

I don't think that functionality ever went out from the beta stage. It is based IDK31 and Smithfield's work on the freelook camera, and Kaldaien probably had intentions to work a bit more on it, but other stuff came inbetween as they tend to do.

I'll link Kaldaien to this thread, though, so hopefully you'll get a reply. Posting here is almost guaranteed to go unnoticed, and the Steam thread for the mod is much more likely to see replies.