Kaldaien/UnX

dxgi.ini -> [Textures.General] -> DumpOnFirstLoad=true == BOOM-Crash.

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So the other day, I had this issue where on a clean install, everything loaded fine, but I was having the issue where a few settings needed fixed in the INI so as not to cause immediate crashes pulling up the UI/Interface.

Every time I did so, trying to launch the game again always resulted in a double-flicker white screen and almost immediate CTD. Took me a while, but eventually traced it to another edit I was making to the dxgi.ini file, as specified in the title (trying to dump all textures on first load). I was looking to make sure it basically dumped everything under the sun as it happened so I could make some modifications later.

Anyways.. My guess is there's some sort of overwrite issue or permission failure happening, though I haven't dug through the source as yet to see what exactly it's trying to do with that flag set to true, but in any case it works fine if there IS no 'dump' folder (or its empty), but any time I launched once (so some images dumped), closed the game and tried to launch again, that flag always caused a crash.

Logs, for what they're worth, though it crashes so soon in the process I'm not sure there's really much help there (just tacking the entire contents of the most recent of those crash folders for completeness sake):

game_output.log
modules.log
ReShade32.log
UnX.log
CEGUI.log
crash.log
dxgi.log
dxgi_budget.log