[Wishlist Feature] Parme should have a reference sprite
Closed this issue · 0 comments
profexorgeek commented
It's often hard to tell how big a given particle trail or effect will be, even with the grid. It would be awesome if Parme allowed you to specify a reference sprite (using same functionality as defining texture sections). The reference sprite should be able to be offset from the center of the emitter. Requirements:
- Parme has an optional "enable reference sprite" checkbox somewhere
- The reference sprite has UI to set a texture
- The reference sprite can be given an X and Y offset from emitter center
- Reference sprite moves with the emitter if it is moving - basically always stays at emitter center
- Reference sprite is layered above emitter