KallDrexx/ParME

[Wishlist Feature] Parme should have a reference sprite

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It's often hard to tell how big a given particle trail or effect will be, even with the grid. It would be awesome if Parme allowed you to specify a reference sprite (using same functionality as defining texture sections). The reference sprite should be able to be offset from the center of the emitter. Requirements:

  • Parme has an optional "enable reference sprite" checkbox somewhere
  • The reference sprite has UI to set a texture
  • The reference sprite can be given an X and Y offset from emitter center
  • Reference sprite moves with the emitter if it is moving - basically always stays at emitter center
  • Reference sprite is layered above emitter